Rule

Server rule
1. BUGS / CHEATS: Do not abuse bugs, cheats or exploits within the game engine or server scripting. Use of third-party tools is forbidden. Such abuse is considered a very serious offense. If you discover a bug or cheat, please tell about it to a DM/GM who is LISTED in the active online GMs board.

2. CHARACTERS NAMES & DESCRIPTIONS: All characters are required to have a name. Character names or descriptions (BIOs) must not contain pure gibberish, profanities, offensive content or pure blank padding. They must be sensible in length.

3. CHAT / LANGUAGE: No spamming of anything in the game chat, including emotes. No strong or frequent profanity (swearing), pornographic, otherwise provocative talk or advertising of anything not related to Antiworld in the game chat (shout, talk, tell or any other means of chat). No insulting other players, either over a public channel or privately. Use English in shout, if you want to communicate with your friends in other languages, use 'tell'. Our server is not a chat. When the server is full, if you do not play and only chat/argue you will be removed from the game.

4. PROBLEMS: When you're not sure if you're allowed to do something or not, don't do it or ask from an experienced player who is recognized on the forums or a GM. If you break a rule unintentionally, explain it to the DM/GM talking with you and he will be more understanding towards you. Please don't argue with GMs/DMs, they are people too and blindly arguing makes their work harder if not impossible. If you feel injustice has been done to you, consult another GM/DM. Note: the online Game Masters are listed in an "Online Game Masters" sign in castles.

5. GRIEFING: No 'griefing' or hunting other players. This applies to Healing, Cursing, Buffing, Leeching GP/XP, Abusing Effortless as protection, Teamkilling, Stealing dropped items, Spawncamping, Suiciding, Death-Logging, etc. If your action is obviously abusive, then it's considered griefing. Read the 'Getting Started' article in the journal and play by the aim of the game. Pickpocketing is prohibited.

Pvp rule
1. LEVEL / RANGE: Do not attack players who are more than 5 levels above or below you unless they have the flag. Counterspelling, taunting or any other hostile action counts as an attack. Area-effecting auras such as Terrifying Rage or Battletide also count as an attack; you should not run close to effortless players on purpose with these activated. You may attack higher level players if they are penguinised (turned into penguins), chickenised (turned into chickens), or bovinised (turned into cows). Do not attack effortless players, unless they have the flag. The same rules apply when you are a penguin, chicken, or cow. Do not retaliate against effortless players or you risk ending up penguinised again.

2. USE OF FEATS: Do not use combat feats such as Knockdown or Stunning Fist, on the same target, more than once every three rounds (18 seconds). When succeeding you must wait 18 seconds after the effect ends before using the combat feat again. Ki Strike can be used freely.

3. USE OF STEALTH / HIPS: When you come out of stealth mode or HIPS, you must remain visible for three rounds (18 seconds) before you are allowed to hide again. Use of 'invisibility' spells is not limited by this rule.

4. INSTANT DEATH/HOLD/STUN/SPELLS: Spell are separe under several group, hold/stun, disable, death, ability drain, level drain, hide and singular. You must wait at least 18 seconds after the effect end before use a spell of the same group on the same target. See spell spamming list for know which spell fall under which group some are tricky.
 * AoE can hit multiple player and count for everyone that hit.
 * If a spell is dodged as with monk speed, it does not count as casted.

5. RUN&ATTACK: Running and Attacking without stopping before running is forbidden. You must stop for at least 1 round (6 seconds) while attacking before you start running again. Casters must wait 6 seconds after casting an offensive spell as well. Any abuse of bugs that allow to cast or attack while moving is forbidden and will be punished. This rule now applies to Arcane Archers using AA feats.
 * If the spell is cancelled, interrupted (spell faillure) or damage outbreak (concentration fail) it does not count as casted.

6. SPAWN POINTS: Do not camp or cast area spells in enemy spawn. No spawn camping: move around and try to protect your flag or to help your team to capture the flag instead of waiting for players to respawn.

7. STACKING SPELLS / TRAPS: Do not stack area of effect (AoE) spells. Do not stack traps.

8. USE OF THE FLAG: Do not hide the flag so nobody can find it (using invisibility or stealth with the flag is allowed since you are still detectable). If you have the flag, do not attack those effortless who are not attacking you. You can drop the flag to allow somebody else to grab it for team gaming purposes only (any powerleveling will not be tolerated).

9. USE OF ITEMS: Spamming healing kits in combat is forbidden. There is an 18-second timer on rods and potions to prevent you from spamming them.

10. TEAM BALANCING: Do not switch to the winning team for GP/XP purposes only. When nobody of your level range is online, you're allowed to wait in the castle for somebody to join the opposite team (this is not going to affect the team-balancing system and will not give any penalty to your team).

11. HEALING:  You may not heal or buff a teammate which is engaged in combat, when all of those in combat cannot legally retaliate on you. So if there is no one in combat that can legally fight you, keep your healing/buffing hands to yourself. [The one heal/buff out of range rule is gone]. You may heal and buff teammates while they are out of combat, regardless of level range.

Note
All rules applies to the SuddenDeath game mode except for the #1 ( Level Range)