Spell spamming list

The spells are put into groups based on similar effects. So for example, Hold Person and Hold Monster would be put in the same group. You must wait at least 18 seconds after the effect end before use a spell of the same group on the same target. Each group of spells follow a definition. Here are the groups and their definitions.


 * Hold/stun - Any spell or ability that makes the target lose the ability to attack on their own accord.
 * Disable - Any spell or ability that causes the target to be disabled, but is still able to attack.
 * Death - Any spell or ability that causes instant death
 * Ability drain - Any spell or ability that causes the target to lose stats in ability scores.
 * Level drain - Any spell or ability that causes the target to temporarily lose levels.
 * Hide - Any spell or ability that hides the player from sight.
 * Singular - This group only refers to a single spell that can't be spammed, spells in this group can be used together in combination. Some notes may be added to these spells for further rulings.

Hold/stun

 * Balagarn's iron horn
 * Bigby's clenched fist
 * Bigby's crushing hand
 * Bigby's forceful hand
 * Bigby's grasping hand
 * Charm monster
 * Charm person
 * Charm person or animal
 * Cloud of bewilderment
 * Color spray
 * Confusion
 * Dominate monster
 * Dominate person
 * Domination gaz
 * Earthquake*
 * Evard's black tentacles
 * Fear
 * Flesh to stone
 * Grease
 * Great thunderclap
 * Gust of wind
 * Hammer of the gods
 * Harpy cry
 * Hold monster
 * Hold person
 * Knockdown**
 * Mass charm
 * Petrification gaz
 * Power word: stun
 * Shadow daze
 * Sound burst
 * Stinking cloud
 * Stonehold
 * Storm of vengeance
 * Stunning fist**
 * Tasha's hideous laughter
 * Terrifying rage**

Disable

 * Bigby's interposing hand
 * Blindness/deafness
 * Darkness
 * Entangle
 * Incendiary cloud
 * Mass blindness/deafness
 * Silence
 * Slow
 * Spike growth
 * Sunbeam
 * Sunburst
 * Vine mine
 * War cry
 * Web
 * Word of faith

Death

 * Circle of death
 * Death arrow
 * Destruction
 * Earthquake*
 * Finger of death
 * Implosion
 * Phantasmal killer
 * Power word: kill
 * Quivering palm
 * Slay living
 * Wail of the banshee
 * Weird

Ability drain

 * Bestow curse
 * Called shot arm***
 * Called shot leg***
 * Contagion
 * Feeblemind
 * Golem breath gaz
 * Green dragon breath
 * Infestation of maggots
 * Negative energy burst
 * Poison
 * Quillfire
 * Ray of enfeeblement

Level drain

 * Energy drain
 * Enervation
 * Specter shadow attack

Hide

 * Greater sanctuary
 * Hide mode
 * Sanctuary

Singular

 * Disarm
 * Drown
 * Harm
 * Imbue arrow
 * Prismatic spray*****
 * Seeker arrow
 * Smite

Note
* Earthquake is in both the hold/stun and death categories. However, this may be soon to change.

** Knockdown, stunning fist, and terrifying rage are currently spammable with each other.

*** Called shot arm and leg are currently spammable with each other.

**** All spells or abilities in the hide category cannot be used until the user has been visible for 18 seconds after the last hide spell or ability expired. Note that invisibility is not in this category and is spammable.

***** Because the results for prismatic spray are random, it is under the singular group.

If the spell does not completely cast, such as from spell failure or an action cancel, that spell does not count towards the spam count.